Most design studios are using hundreds of fonts to pick a right one for branding.Īnd just so you know - app updates count as new installation in terms of font licensing. Having a couple of free good fonts to select from is not a great solution. I've never considered buying a font myself but it might become an option with sufficient selection of fonts at a reasonable price. If font licenses cost too much they are not even on the radar for spending except in the high-end cases only. An application developer or a personal website owner could pay a onetime $20 for a specific font if he's a design enthusiast but wouldn't pay $100 and rather go with some open, free font. A marketing studio can afford to pay $10k for a font for a $500k advertisement campaign. So the sellers understand that ideally you would only charge each customer as much as they're willing and able to spend because each time you would still charge something instead of being left without revenue at all. And usually there are cheaper options for small players who only need parts of the functionality. More specialised software costs more not necessarily because it's somehow more expensive to make but because the experts are willing to pay more because they receive more value out of the expert software. Writing a good mobile game is heavily labor-intensive but you can sell it only for $4.99 if you do it a million times. The exact same can be said about programming, often multiplied tenfold by the number of engineers.īut the software industry has long understood the zero-cost of duplication, and counting on scale to build up massive revenue. Typefaces are an incredibly labor-intensive product to produce.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |